Monday, March 31, 2025
Monday, March 24, 2025
Monday, March 10, 2025
Environmental Techniques Week 02 (Unfinished)
I just put basic textures just to throw it in engine and see what the problems are of what I did wrong, and boy is this certainly a wall.
Monday, March 3, 2025
Environmental Art Part 01
I tried so hard, and I take this as a learning experience.
Tuesday, February 25, 2025
Monday, February 24, 2025
HardSurface Week 03
Monday, February 17, 2025
Artist Statement
I make art to be your greatest hero or your worst villain.
My work exists at the intersection of dimensions—where the flat meets the tangible, and the familiar becomes something entirely new. I explore the tension between 2D and 3D, pushing the boundaries of perception by integrating hand-drawn, graphic elements into immersive three-dimensional spaces.
Through this fusion, I seek to challenge the way we engage with visuals, disrupting expectations and creating worlds that feel both surreal and strangely natural. I want people to question depth, space, and reality itself—to feel the friction between what is illustrated and what is lived-in, and ultimately, be a long-lasting experience that stays with them long throughout their lives.
I believe art should make people feel—not just observe. It should challenge, provoke, and electrify. I embrace the duality of creation and destruction, light and darkness, using my art to pull audiences into narratives that grip their emotions and refuse to let go.
I want my audience to feel—to be shaken, to experience emotions they may have never known. I create to stir something deep—something unforgettable. Whether it’s admiration or unease, inspiration or chaos, I want the visuals I create to linger in the mind, haunting or empowering, much like a hero who reshapes the world or a villain who forces it to change.
A hero inspires. A villain leaves a scar. I strive to do both.
Thursday, February 13, 2025
Monday, February 10, 2025
Monday, February 3, 2025
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Worked on the Rough-blocking of Medusa and Perseus's hand. Additionally, I'm getting more powerful in Perforce.
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Final Model. Here is the updated z-brush sculpt of the bow and arrow excluding the extra additions. Uploaded the HP decimated model to Pe...