Monday, March 10, 2025

Environmental Techniques Week 02 (Unfinished)

 






I just put basic textures just to throw it in engine and see what the problems are of what I did wrong, and boy is this certainly a wall.

Monday, March 3, 2025

Environmental Art Part 01

 


I tried so hard, and I take this as a learning experience. 

Do I want to do Environment art after this? No. :)

Do I have appreciation for environment artists after this? Absolutely.

Monday, February 24, 2025

HardSurface Week 03

 

My current progress with the Hard Surface Modelling:

Currently in the middle of texturing and trying to reflect manga-style comic lines (particularly been looking at Astro Boy as a reference). Didn't get all the way to where I wanted to get but the goal is by industry review to have this textured and rendered in engine. 
Have also been experimenting with the rendering that's available in 3DCoat but found limitations with the lighting set-up, but it is nice that it does real-time rendering and has a node tree.





Monday, February 17, 2025

Hard Surface Week 02

 

























Artist Statement

I make art to be your greatest hero or your worst villain.

My work exists at the intersection of dimensions—where the flat meets the tangible, and the familiar becomes something entirely new. I explore the tension between 2D and 3D, pushing the boundaries of perception by integrating hand-drawn, graphic elements into immersive three-dimensional spaces.

Through this fusion, I seek to challenge the way we engage with visuals, disrupting expectations and creating worlds that feel both surreal and strangely natural. I want people to question depth, space, and reality itself—to feel the friction between what is illustrated and what is lived-in, and ultimately, be a long-lasting experience that stays with them long throughout their lives.

I believe art should make people feel—not just observe. It should challenge, provoke, and electrify. I embrace the duality of creation and destruction, light and darkness, using my art to pull audiences into narratives that grip their emotions and refuse to let go.  

I want my audience to feel—to be shaken, to experience emotions they may have never known. I create to stir something deep—something unforgettable. Whether it’s admiration or unease, inspiration or chaos, I want the visuals I create to linger in the mind, haunting or empowering, much like a hero who reshapes the world or a villain who forces it to change.

A hero inspires. A villain leaves a scar. I strive to do both.


Environmental Art Week 04