This is the project I decided to replicate for the first project.

For this project I gathered reference on the different pieces involved in making a walkman like object, especially because there are parts that will be able to be seen internally due to some of the textures having transparency. Additionally, I gathered reference for the various materials for the look I'm going for, which is pushing much more towards realism.
A lot of the references were related to this one artist on artstation Jessica Marrubini. Been looking through their artstation and several posts have videos that you're able to go through and have different breakdowns.
https://www.artstation.com/artwork/yDeNVK
https://www.artstation.com/artwork/g0LweG
SCHEDULE:
1. Week 01 - Proxy Model (Block out pass).
2. Week 02 - Have High Res model completed.
3. Week 03 - Game Resolution Mesh, Finish UVs, Begin Texturing.
4. Week 04 - Finish Texturing and have everything in engine with a proper lighting set up.
Here is the current blockout within MAYA:
Here is the current first pass at lighting: