Monday, July 7, 2025

Research Project

 For this research project, I was interesting in creating a moving screen material in unreal for my tamgotchi model!

The goal was to create an LCD type screen that would resemble what would traditionally be on a tamagotchi, but with a little bit of *spice*.


The Goal:

1. Base texture (flipbook animation)
2.Dot Grid Effect as would appear on an LCD screen
3.Have some form a screen flicker
4.Add a subtle vignette to the screen for screen fade
5. Jitter and Scan/"sizzle" lines

1. Flipbook Animation (Optional Static Noise)

  • Add Texture Sample (a sprite sheet of glitch frames).






2. Dot Grid / Pixel Pattern

  • Add a Dot Grid Texture (tileable).

  • Multiply Texture Coordinates by a high value (ex: TextCoord * 100) to tile the pattern.

  • Multiply or Lerp this with your Base Color to simulate screen subpixels.

  • Optional: Invert grid (1 - Texture) for different styles.

3. Flicker Effect (Backlight Variability)

  • Add a Time Node → Multiply by speed ( ex: Time * 6.28)

  • Pipe into a Sine Node → Output ranges from -1 to 1.

  • Use a Lerp node (A= 0.8 B=1.2) → plug Sine result as Alpha.

  • Multiply Lerp output with Base Color or Emissive to simulate flickering brightness.

 4. Vignette (Darkened Corners)

  • Use Screen Position node → get Normalized Viewport UVs.

  • Subtract 0.5 from both X and Y → Center it.

  • Get Length of resulting vector (distance from center).

  • Apply 1- Saturate *2.0 or Smoothstep to shape falloff.

  • Multiply with Emissive or Base Color to darken edges.

 5. Scan Lines (Horizontal Glitch Bands)

  • Use Sine(Time + UV.y * Frequency) for animated lines.

  • Or use Frac(UV.y * 100) to get horizontal bands.

  • Optional: Combine with Noise Texture for jitter.

  • Add or Multiply this with Emissive to create line flickers.

 

 7. Combine Everything

  • Multiply or Lerp all effects into a final Emissive output:

  • ((Base Color x Dot Grid x Flicker x Vignette) + Scan Lines) x Mask -> Plug into Emissive Color

FINAL OUTCOME:


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