For the next project I'm doing, I've signed myself up to recreate another piece of concept art from the same artist that drew the concept art from previous project.
SCHEDULE:
1. Week 01 - Proxy Model (Block out pass). 2. Week 02 - Have all hard-surface modelling done in maya, clean w/ game res, uv'd. 3. Week 03 - Texturing research and implementation in substance. 4. Week 04 - Polish Texturing and have everything in engine with a proper lighting set up.
RESEARCH:
Jessica Marrubini
https://www.artstation.com/artwork/EzNYVK
Also have been working on researching and implementing textures with transparency from substance into unreal engine and creating a material for it.
REFERENCE:
BLOCK-OUT IN MAYA:
LIGHTING IN UNREAL:
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