Monday, June 9, 2025

Portfolio #2

 For the next project I'm doing, I've signed myself up to recreate another piece of concept art from the same artist that drew the concept art from previous project.


SCHEDULE:

1. Week 01 - Proxy Model (Block out pass). 2. Week 02 - Have all hard-surface modelling done in maya, clean w/ game res, uv'd. 3. Week 03 - Texturing research and implementation in substance. 4. Week 04 - Polish Texturing and have everything in engine with a proper lighting set up.

RESEARCH:

Jessica Marrubini

https://www.artstation.com/artwork/EzNYVK



Also have been working on researching and implementing textures with transparency from substance into unreal engine and creating a material for it.

REFERENCE:



BLOCK-OUT IN MAYA:




LIGHTING IN UNREAL:




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Portfolio #2 Week 2

  SCHEDULE: 1. Week 01 - Proxy Model (Block out pass). 2. Week 02 - Have all hard-surface modelling done in maya. 3. Week 03 - UV mesh and ...