Monday, June 23, 2025

Portfolio #2 Week 2

 


SCHEDULE:

1. Week 01 - Proxy Model (Block out pass). 2. Week 02 - Have all hard-surface modelling done in maya. 3. Week 03 - UV mesh and texture implementation in substance. 4. Week 04 - Polish Texturing and have everything in engine with a proper lighting set up.



Wednesday, June 18, 2025

Sprint Delivery #3

 For this sprint, my mesh was completely reworked and optimized. I ran into an issue with the sword with moved vertices. The sword was tapering and expanding slightly at certain points, which resulted in me reworking the sword and other pieces that are dependent on everything slotting together. 


Then, for the high-poly, everything in hard-surface modelling reached about 30k polys, and it was brought in zbrush to start working on the high-poly detail for wear and tear. As of right now, not much of that has gotten done, because the priority was to fix the issues that appeared with my mesh and rework everything for clean topology so that there wasn't work on the high-poly sculpting that was going to waste. 

 

Additionally, the katana was curved within ZBrush!

These are the reference photos!





Monday, June 9, 2025

Portfolio #1 Final






Portfolio #2

 For the next project I'm doing, I've signed myself up to recreate another piece of concept art from the same artist that drew the concept art from previous project.


SCHEDULE:

1. Week 01 - Proxy Model (Block out pass). 2. Week 02 - Have all hard-surface modelling done in maya, clean w/ game res, uv'd. 3. Week 03 - Texturing research and implementation in substance. 4. Week 04 - Polish Texturing and have everything in engine with a proper lighting set up.

RESEARCH:

Jessica Marrubini

https://www.artstation.com/artwork/EzNYVK



Also have been working on researching and implementing textures with transparency from substance into unreal engine and creating a material for it.

REFERENCE:



BLOCK-OUT IN MAYA:




LIGHTING IN UNREAL:




Wednesday, June 4, 2025

Sprint Delivery #2

 For this sprint, I worked on fixing the proxy by making all the separate pieces of the katana functional and in accordance with a real blade ie. making sure all the pieces slot together and nothing was clipping. 

Most of my time was primarily spent working on adjusting pieces through vertex adjustments and adding/removing edge loops to avoid clipping. All of the pieces that make up a katana are now properly represented in the proxy model, as well as a cleaner version of fabric/knots. They're now fully done with no clipping and optimized by deleting faces that would not be seen to reduce poly-count.



Monday, June 2, 2025

Portoflio 1 #3

 1. Week 01 - Proxy Model (Block out pass). 

2. Week 02 - Have High Res model completed. (DID NOT FINISH) Do research for translucent materials in Unreal (DID FINISH YIPPEE)
3. Week 03 - Finish sculpting cassette and earbuds, Game Resolution Mesh, Finish UVs, Begin Texturing.
4. Week 04 - Finish Texturing and have everything in engine with a proper lighting set up.







Tuesday, May 27, 2025

Portfolio 1: Mid-check

 




ORIGINAL SCHEDULE:

1. Week 01 - Proxy Model (Block out pass). 2. Week 02 - Have High Res model completed. 3. Week 03 - Game Resolution Mesh, Finish UVs, Begin Texturing. 4. Week 04 - Finish Texturing and have everything in engine with a proper lighting set up.

NEW SCHEDULE:

1. Week 01 - Proxy Model (Block out pass). 
2. Week 02 - Have High Res model completed. (DID NOT FINISH) Do research for translucent materials in Unreal (DID FINISH YIPPEE)
3. Week 03 - Finish sculpting cassette and earbuds, Game Resolution Mesh, Finish UVs, Begin Texturing.
4. Week 04 - Finish Texturing and have everything in engine with a proper lighting set up.


Portfolio #2 Week 2

  SCHEDULE: 1. Week 01 - Proxy Model (Block out pass). 2. Week 02 - Have all hard-surface modelling done in maya. 3. Week 03 - UV mesh and ...