1. Week 01 - Proxy Model (Block out pass).
Monday, June 2, 2025
Portoflio 1 #3
Tuesday, May 27, 2025
Portfolio 1: Mid-check
ORIGINAL SCHEDULE:
1. Week 01 - Proxy Model (Block out pass). 2. Week 02 - Have High Res model completed. 3. Week 03 - Game Resolution Mesh, Finish UVs, Begin Texturing. 4. Week 04 - Finish Texturing and have everything in engine with a proper lighting set up.
Wednesday, May 21, 2025
Sprint #1 Delivery
For this week I worked on building the proxy of the Great Katana/Odachi for Mark's character.
Worked on gathering reference, establishing scale and doing adjustments post critique.
Everything is uploaded and present in UE5 currently.
Monday, May 19, 2025
Portfolio 1
This is the project I decided to replicate for the first project.
For this project I gathered reference on the different pieces involved in making a walkman like object, especially because there are parts that will be able to be seen internally due to some of the textures having transparency. Additionally, I gathered reference for the various materials for the look I'm going for, which is pushing much more towards realism.
A lot of the references were related to this one artist on artstation Jessica Marrubini. Been looking through their artstation and several posts have videos that you're able to go through and have different breakdowns.
https://www.artstation.com/artwork/yDeNVK
https://www.artstation.com/artwork/g0LweG
SCHEDULE:
1. Week 01 - Proxy Model (Block out pass). 2. Week 02 - Have High Res model completed. 3. Week 03 - Game Resolution Mesh, Finish UVs, Begin Texturing. 4. Week 04 - Finish Texturing and have everything in engine with a proper lighting set up.
Here is the current blockout within MAYA:
Friday, April 25, 2025
Monday, April 21, 2025
Tuesday, April 15, 2025
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For this research project, I was interesting in creating a moving screen material in unreal for my tamgotchi model! The goal was to create ...




