For this week I worked on building the proxy of the Great Katana/Odachi for Mark's character.
Worked on gathering reference, establishing scale and doing adjustments post critique.
Everything is uploaded and present in UE5 currently.
SCHEDULE: 1. Week 01 - Proxy Model (Block out pass). 2. Week 02 - Have all hard-surface modelling done in maya. 3. Week 03 - UV mesh and ...
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