Wednesday, June 4, 2025

Sprint Delivery #2

 For this sprint, I worked on fixing the proxy by making all the separate pieces of the katana functional and in accordance with a real blade ie. making sure all the pieces slot together and nothing was clipping. 

Most of my time was primarily spent working on adjusting pieces through vertex adjustments and adding/removing edge loops to avoid clipping. All of the pieces that make up a katana are now properly represented in the proxy model, as well as a cleaner version of fabric/knots. They're now fully done with no clipping and optimized by deleting faces that would not be seen to reduce poly-count.



Monday, June 2, 2025

Portoflio 1 #3

 1. Week 01 - Proxy Model (Block out pass). 

2. Week 02 - Have High Res model completed. (DID NOT FINISH) Do research for translucent materials in Unreal (DID FINISH YIPPEE)
3. Week 03 - Finish sculpting cassette and earbuds, Game Resolution Mesh, Finish UVs, Begin Texturing.
4. Week 04 - Finish Texturing and have everything in engine with a proper lighting set up.







Tuesday, May 27, 2025

Portfolio 1: Mid-check

 




ORIGINAL SCHEDULE:

1. Week 01 - Proxy Model (Block out pass). 2. Week 02 - Have High Res model completed. 3. Week 03 - Game Resolution Mesh, Finish UVs, Begin Texturing. 4. Week 04 - Finish Texturing and have everything in engine with a proper lighting set up.

NEW SCHEDULE:

1. Week 01 - Proxy Model (Block out pass). 
2. Week 02 - Have High Res model completed. (DID NOT FINISH) Do research for translucent materials in Unreal (DID FINISH YIPPEE)
3. Week 03 - Finish sculpting cassette and earbuds, Game Resolution Mesh, Finish UVs, Begin Texturing.
4. Week 04 - Finish Texturing and have everything in engine with a proper lighting set up.


Wednesday, May 21, 2025

Sprint #1 Delivery

For this week I worked on building the proxy of the Great Katana/Odachi for Mark's character.

Worked on gathering reference, establishing scale and doing adjustments post critique. 

Everything is uploaded and present in UE5 currently.




Monday, May 19, 2025

Portfolio 1

This is the project I decided to replicate for the first project.

 For this project I gathered reference on the different pieces involved in making a walkman like object, especially because there are parts that will be able to be seen internally due to some of the textures having transparency. Additionally, I gathered reference for the various materials for the look I'm going for, which is pushing much more towards realism. 


A lot of the references were related to this one artist on artstation Jessica Marrubini. Been looking through their artstation and several posts have videos that you're able to go through and have different breakdowns.

https://www.artstation.com/artwork/yDeNVK

https://www.artstation.com/artwork/g0LweG

SCHEDULE:

1. Week 01 - Proxy Model (Block out pass). 2. Week 02 - Have High Res model completed. 3. Week 03 - Game Resolution Mesh, Finish UVs, Begin Texturing. 4. Week 04 - Finish Texturing and have everything in engine with a proper lighting set up.


Here is the current blockout within MAYA:





Here is the current first pass at lighting:


Physical Fabrication Projects

  One Sticker Set Monster Hunter Sticker Set One Fine Art Print