Thursday, October 31, 2024

D Stage Assets; Common

 For this week, I worked on adjusting current assets. I fixed the pivot points and zeroed out any transformations so that they could be re-imported into the play space for easier functionality.



Additonally, I've begun to work on UVing assets that are more polished to be game ready, and am currently working on finishing the UVs to re-import them back into the scene.








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Portfolio #2 Week 2

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