For this week, I worked on adjusting current assets. I fixed the pivot points and zeroed out any transformations so that they could be re-imported into the play space for easier functionality.
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Worked on the Rough-blocking of Medusa and Perseus's hand. Additionally, I'm getting more powerful in Perforce.
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Final Model. Here is the updated z-brush sculpt of the bow and arrow excluding the extra additions. Uploaded the HP decimated model to Pe...
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