For this week, I worked on adjusting current assets. I fixed the pivot points and zeroed out any transformations so that they could be re-imported into the play space for easier functionality.
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Portfolio #2 Week 2
SCHEDULE: 1. Week 01 - Proxy Model (Block out pass). 2. Week 02 - Have all hard-surface modelling done in maya. 3. Week 03 - UV mesh and ...
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Worked on the Rough-blocking of Medusa and Perseus's hand. Additionally, I'm getting more powerful in Perforce.
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