Monday, November 25, 2024
Tuesday, November 19, 2024
Thursday, November 14, 2024
Hercules; B Stage
For this week I worked on doing the first pass of textures for the assets I was assigned. For the first pass, it was about assessing the style we were going for and matching style with the other artists. and then revising and fixing UVs. For this next week, I'll work on further implementing the designs for the textures.
Monday, November 11, 2024
Zbrush Bow and Arrow Sculpt
Here is the updated z-brush sculpt of the bow and arrow excluding the extra additions.
Thursday, November 7, 2024
Hercules C Stage
For this week, I was responsible for UVing some assets and doing a first pass of some high poly sculpts.
Monday, November 4, 2024
Bow and Arrow ZBrush Sculpt
Here is the model that I finished and then moved on to work on within Zbrush.
Here is the model within zbrush all-together, but then below I've provided and isolated image of what has been worked on! The goal for this next week is to work on the ropes after doing more research on how to approach the ropes to be more believable as they're heavily present in this model.
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Worked on the Rough-blocking of Medusa and Perseus's hand. Additionally, I'm getting more powerful in Perforce.
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Final Model. Here is the updated z-brush sculpt of the bow and arrow excluding the extra additions. Uploaded the HP decimated model to Pe...