Thursday, October 31, 2024

D Stage Assets; Common

 For this week, I worked on adjusting current assets. I fixed the pivot points and zeroed out any transformations so that they could be re-imported into the play space for easier functionality.



Additonally, I've begun to work on UVing assets that are more polished to be game ready, and am currently working on finishing the UVs to re-import them back into the scene.








Thursday, October 24, 2024

F Stage Assets: Common

 For this round, I was responsible for gathering the proxy assets and making the white-box of the environment. Here we have the original scene that we had discussed as a team that would be primarily used this round. We discussed potentially utilizing other aspects from other scene iterations that were made, but the main priority was first checking scale of the assets and getting the white boxed scene in engine. 


Here is the screenshot of the scene in Maya.

Here is a work in progress shot.


                                                             Here is the final scene in engine.

This was made as a separate reference to check the assets and see what needed to be adjusted in scale!



Thursday, October 3, 2024

Medusa Composition

 


Additionally, there was a previous iteration, which is displayed below. I wanted to share this to show the exterior, however I found it more important to show off the interior of the space.



Environmental Art Week 04