For this week, I worked on adjusting current assets. I fixed the pivot points and zeroed out any transformations so that they could be re-imported into the play space for easier functionality.
Thursday, October 31, 2024
D Stage Assets; Common
Thursday, October 24, 2024
F Stage Assets: Common
For this round, I was responsible for gathering the proxy assets and making the white-box of the environment. Here we have the original scene that we had discussed as a team that would be primarily used this round. We discussed potentially utilizing other aspects from other scene iterations that were made, but the main priority was first checking scale of the assets and getting the white boxed scene in engine.
Here is a work in progress shot.
Here is the final scene in engine.
This was made as a separate reference to check the assets and see what needed to be adjusted in scale!
Monday, October 21, 2024
Friday, October 18, 2024
Monday, October 7, 2024
Thursday, October 3, 2024
Medusa Composition
Additionally, there was a previous iteration, which is displayed below. I wanted to share this to show the exterior, however I found it more important to show off the interior of the space.
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Worked on the Rough-blocking of Medusa and Perseus's hand. Additionally, I'm getting more powerful in Perforce.
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Final Model. Here is the updated z-brush sculpt of the bow and arrow excluding the extra additions. Uploaded the HP decimated model to Pe...