Worked on the Rough-blocking of Medusa and Perseus's hand.
Additionally, I'm getting more powerful in Perforce.
Additionally, I'm getting more powerful in Perforce.
This was my first time actually working in UE5, and this was a really fun experience. I think that working with the surfacing and lighting is something that I will continue to explore and adapt to it, because I'm genuinely not used to the way that Unreal works with their lights. I do think it will be really interesting to work on presenting work here in the future.
3D Sprite Link:
Additionally, here is a 2D sprite block of Zale from Sea of Stars:
SCHEDULE: 1. Week 01 - Proxy Model (Block out pass). 2. Week 02 - Have all hard-surface modelling done in maya. 3. Week 03 - UV mesh and ...