Finalized the textures on the vase and the shield, made decals for both of them!
For this week, I was responsible for UVing some assets and doing a first pass of some high poly sculpts.
Here is the model that I finished and then moved on to work on within Zbrush.
Here is the model within zbrush all-together, but then below I've provided and isolated image of what has been worked on! The goal for this next week is to work on the ropes after doing more research on how to approach the ropes to be more believable as they're heavily present in this model.
For this week, I worked on adjusting current assets. I fixed the pivot points and zeroed out any transformations so that they could be re-imported into the play space for easier functionality.
For this round, I was responsible for gathering the proxy assets and making the white-box of the environment. Here we have the original scene that we had discussed as a team that would be primarily used this round. We discussed potentially utilizing other aspects from other scene iterations that were made, but the main priority was first checking scale of the assets and getting the white boxed scene in engine.
Here is the final scene in engine.
This was made as a separate reference to check the assets and see what needed to be adjusted in scale!